Evidence status: The existence of a nighttime sea threat and the role of military connections come from the official store description. Enemy waves, unit rules, wall strength, and winning layouts are not independently verified.

Quick answer

The official ShoreTiles description says that creatures emerge from the sea at night and that military connections affect the number of defending units available. The practical details are still open: public sources do not give us a reliable wave schedule, unit-stat table, merge rule, or guaranteed defense layout.

What is officially described

  • Night introduces creatures from the sea.
  • Military connections affect the number of defending units available.
  • Walls, military camps, and the lighthouse belong to the described defense/planning layer.

Why daytime layout matters

The official loop links daytime tile placement to nighttime defense. That makes it reasonable to plan military connections before the threat arrives and to leave room for expansion. It is not enough evidence to say that one pattern is always best or that a certain number of units guarantees success.

For the wider sequence, read the Beginner Guide. For the economy behind construction decisions, see Tiles, Colors, Combos and Economy.

Military camps and connected tiles

The store description gives military connections a functional role: they affect available defenders. It does not say whether connection length, building type, terrain, or another value determines the unit count. Until that is documented, describe the connection as an official signal rather than publish a formula.

The same principle applies to walls. The official page names walls as a construction element, but does not provide current durability, range, targeting, or upgrade values.

Issues players have reported

  • Soldiers returning to an old position.
  • Units that players could not merge.
  • Combat feeling simple or slow.
  • Late-game units or elements being difficult to understand.
  • Unclear purpose or strength of walls and military buildings.

These reports identify useful questions for a troubleshooting or update page. They are not proof that every player has the same issue.

What this page will not promise

  • No “best formation” without a current, versioned source.
  • No “guaranteed defense” or fixed turn count.
  • No unit-stat or enemy-wave table built from a single discussion.
  • No claim that a developer’s planned combat rework has already shipped.

How to report a combat issue responsibly

If a player encounters a movement, merge, wall, or combat problem, record the game version, the sequence that led to it, and whether it happened once or repeatedly. Link to the original discussion or official feedback channel. A useful report is more valuable than a confident but unverified workaround.

For controls, camera, window, and crash reports, continue to Controls and Troubleshooting.

FAQ

How many units do military camps provide?

The official description only says that military connections affect the available defending units. It does not give a public formula in the material used for this site.

Are walls the best defense?

That is unverified. Walls are named as a building element, but their current strength and optimal use are not documented here.

Why does combat feel slow?

Some players have reported slow or simple combat. Treat this as a community observation, not a universal technical diagnosis.

Sources and last check

Last checked 31 Aug 2026. Developer replies are recorded as responses or plans, not completed fixes.

  1. Official ShoreTiles Steam store page ↗
  2. Lots of issues — Steam Community ↗
  3. Tile Types — Steam Community ↗